
Competition Rules
Basic Rules
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Pickleball is played either as doubles (two players per team) or singles. Doubles is the more common format.
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The same court size and rules apply to both singles and doubles.
Serve
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When serving, the server’s arm must follow an upward arc motion.
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The paddle must make contact with the ball below the waist level.
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A "drop serve" is also allowed; in this case, the above elements do not apply.
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At the time of serving, the server's feet must not touch the court, the sideline, or the centerline, and at least one foot must be behind the baseline.
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The serve must be diagonal, landing within the crosscourt service area.
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Each server is allowed only one serve attempt.
Serving Sequence
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In doubles, both players of a team serve and can score points until they commit a fault (except at the beginning of a game).
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After a side out, the first serve starts from the right (even) side of the court.
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If the team scores, the server switches sides and serves from the left (odd) side.
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When the first server loses the serve, the second server serves from the correct side of the court (except at the beginning of the game).
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The second server continues to serve until the team commits a fault and the serve is lost.
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After a side out, the first serve of the new serving team begins from the right (even) court, and both players will have an opportunity to serve until two faults are committed.
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In singles, the server serves from the right/even court when their score is even, and from the left/odd court when their score is odd.
※ At the beginning of each game, only one player on the first serving team serves until a fault occurs, after which the serve passes to the receiving team.
Two-Bounce Rule
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The receiving team must let the serve bounce before returning it. The serving team must also let the return bounce before hitting it. This is called the "two-bounce rule."
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After the ball has bounced once on each side, both teams may either volley (hit without bounce) or hit off the bounce (groundstroke).
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This rule eliminates the serve-and-volley advantage and promotes longer rallies.
Line Calls
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Except for the non-volley zone line on the serve, any ball that touches a line is considered "in."
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A serve that touches the non-volley zone line is considered short and is a fault.
Non-Volley Zone
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The non-volley zone refers to the 7-foot area on both sides of the net.
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Volleying is prohibited within this zone, meaning players cannot smash from inside this area.
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If a player volleys while touching the non-volley zone, including the line, or if any item worn or held (e.g., hat or sunglasses) falls into the zone due to momentum, it is a fault.
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If a player’s momentum carries them into the non-volley zone after a volley—even if the ball is already dead—it is still considered a fault.
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Players may legally enter the non-volley zone after the ball has bounced.
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The non-volley zone is also commonly referred to as the “kitchen.”
Faults
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A fault by the receiving team results in a point for the serving team.
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If the serving team commits a fault, it results in either a server change or a side out.
Determining Serve and Side
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The choice of side or serve/receive can be determined through a fair method such as a coin toss.
Scoring and Winning
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A game is usually played to 11 points (or sometimes 15 or 21), and must be won by a margin of 2 points.
The first team to win 2 out of 3 games wins the match. -
Points can only be scored by the serving team.
Balls landing on a court line are considered in.
The server continues serving until their team commits a fault.
How to Call the Score
Players must call out three numbers in this order:
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Their own score
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Their opponent’s score
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Whether they are the first or second server on the team
At the beginning of a game, only one player from the serving team serves. Therefore, the third number is "2" (treated as the second server).
For example, the starting call would be: “0 – 0 – 2” (zero-zero-two).
The third number can only be 1 (first server) or 2 (second server).