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Competition Rules

Basic Rules

  • Pickleball is played either as doubles (two players per team) or singles. Doubles is the more common format.

  • The same court size and rules apply to both singles and doubles.

Serve

  • When serving, the server’s arm must follow an upward arc motion.

  • The paddle must make contact with the ball below the waist level.

  • A "drop serve" is also allowed; in this case, the above elements do not apply.

  • At the time of serving, the server's feet must not touch the court, the sideline, or the centerline, and at least one foot must be behind the baseline.

  • The serve must be diagonal, landing within the crosscourt service area.

  • Each server is allowed only one serve attempt.

Serving Sequence

  • In doubles, both players of a team serve and can score points until they commit a fault (except at the beginning of a game).

  • After a side out, the first serve starts from the right (even) side of the court.

  • If the team scores, the server switches sides and serves from the left (odd) side.

  • When the first server loses the serve, the second server serves from the correct side of the court (except at the beginning of the game).

  • The second server continues to serve until the team commits a fault and the serve is lost.

  • After a side out, the first serve of the new serving team begins from the right (even) court, and both players will have an opportunity to serve until two faults are committed.

  • In singles, the server serves from the right/even court when their score is even, and from the left/odd court when their score is odd.


※ At the beginning of each game, only one player on the first serving team serves until a fault occurs, after which the serve passes to the receiving team.

Two-Bounce Rule

  • The receiving team must let the serve bounce before returning it. The serving team must also let the return bounce before hitting it. This is called the "two-bounce rule."

  • After the ball has bounced once on each side, both teams may either volley (hit without bounce) or hit off the bounce (groundstroke).

  • This rule eliminates the serve-and-volley advantage and promotes longer rallies.

Line Calls

  • Except for the non-volley zone line on the serve, any ball that touches a line is considered "in."

  • A serve that touches the non-volley zone line is considered short and is a fault.

Non-Volley Zone

  • The non-volley zone refers to the 7-foot area on both sides of the net.

  • Volleying is prohibited within this zone, meaning players cannot smash from inside this area.

  • If a player volleys while touching the non-volley zone, including the line, or if any item worn or held (e.g., hat or sunglasses) falls into the zone due to momentum, it is a fault.

  • If a player’s momentum carries them into the non-volley zone after a volley—even if the ball is already dead—it is still considered a fault.

  • Players may legally enter the non-volley zone after the ball has bounced.

  • The non-volley zone is also commonly referred to as the “kitchen.”

Faults

  • A fault by the receiving team results in a point for the serving team.

  • If the serving team commits a fault, it results in either a server change or a side out.

Determining Serve and Side

  • The choice of side or serve/receive can be determined through a fair method such as a coin toss.

Scoring and Winning

  • A game is usually played to 11 points (or sometimes 15 or 21), and must be won by a margin of 2 points.
    The first team to win 2 out of 3 games wins the match.

  • Points can only be scored by the serving team.
    Balls landing on a court line are considered in.
    The server continues serving until their team commits a fault.

How to Call the Score

Players must call out three numbers in this order:

  • Their own score

  • Their opponent’s score

  • Whether they are the first or second server on the team

At the beginning of a game, only one player from the serving team serves. Therefore, the third number is "2" (treated as the second server).
For example, the starting call would be: “0 – 0 – 2” (zero-zero-two).
The third number can only be 1 (first server) or 2 (second server).

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